Getting a Tetris
Apr 18th, 2008 by satisfyte

There are few satisfactions in videogames equivalent to that of the Tetris. I went most of my life not even knowing that this magical culmination of perfectly aligned, geometric goodness was actually referred to as a “Tetris”. I thought that was just what the game was called for whatever reason, didn’t question it, and said “ahh YES here comes the big chunk!” or something to that effect.
The satisfaction involved in a Tetris has many stages. There is the first stage of attempting to build up a perfect, solid block of pieces without any gaps, so that should the right moment occur when that fateful four block long piece comes floating down, you’re ready for victory.
In the next stage, your eyes dart to the ‘next block square’, and you see it - the one you’ve waited for - the stick shape, magic wand of destiny, power spear, or whatever you’d like to call it. As the shape comes down, you flip it vertically, and wait for the magic to happen. Assuming all goes well, you line it up perfectly, either draw out your anticipation by deliberately letting it fall at its own pace, or jam on the ‘down’ button/key to rapidly shoot it into its parking spot.
There are some margins for severe error, though. If you’re at a fast enough level, you might not get to change the position in time and wind up making a bridge by accident and completely screw yourself over. Or, perhaps most embarrassingly, you’ll call your friends/siblings/dog around to share in your moment, and then realize at the angle you were sitting at, the blocks were one space off, and you’ve now just created a pole, leaving the Tetris canyon unfilled.
Video games as a whole are pretty satisfying, but there are some aspects to certain games that definitely fall under the Wicked Satisfying category. I might just feature some more of them!
